My Home Is Your Home 1.2 by Volek

--Features:

* Give each of your followers their own home.
* Give all your followers the same home.
* Fast-travel to your followers home.
* The new home can be any place, including custom player homes.
* Dismissed followers will return to their new home.
* They will wander around, eat, sleep, use furniture and tools.
* Compatible with Ultimate Follower Overhaul, Amazing Follower Tweaks and Big Dialogue Overhaul.
* Supports up to 250 followers.
* Supports custom followers.
* Supports DLC followers

NEW since v1.1:
* Assign guard/sleep/work areas for up to 50 followers. 
* Added a book which lists all followers with a home (details see below)

--More details and important info:

* Attention, Skyrim update v1.7 introduces more bugs! If you cannot see the dialogue, save your game and load it, this will fix it.
* When you talk to your current follower, there will be a new dialogue topic near the end of the topic list, "Let's talk about home". Selecting it will register the NPC to this mod, and will assign an invisible marker to him. All you need to do then is to lead him somewhere you want him to stay, and tell him that "this place is your new home". The marker will be moved to your current position. When you dismiss the follower later, he returns to that marker and tries to interact with stuff in the area.
* You can move all your follower's home markers at once by telling any follower that "this place is our home base". This will move all markers to the current position. But please note, only followers who have been told "about home" before will return here, if you never talked with them "about home", they'll return to their original home when dismissed.
* You can tell your follower to forget the place you told them before. This will unregister the NPC from the mod and they will return to their original home.
* As of v1.1, registered followers will be added to a "Book Of Homies". This book is auto-added to the Player after a fresh installation of the mod, or if you restart the controlling quest. Open the console and type "stopquest 0x000D62", and "startquest 0x000D62". Type "help vvv" to find out what x is. Please note, if you restart the quest all followers will loose their homes.
* The guard and sleep options cannot be issued at the same time, both are executed at night between 10 PM and 6 AM. NPCs guarding an exterior area will automatically receive and use a torch, which will be removed when the guard duty ends. The work option is executed between 9 AM and 5 PM, it's basically a normal sandbox behavior so NPCs will interact with any furniture in the area.


--Known issues:

* If you play Dawnguard, there's a problem with Serana. When you go to Valerica's laboratory, she's supposed to stop following you while you search for journals and ingredients to open the Soul Cairn. If you have set her up with a new home she will instead try to go for it and there's no way to make her open the portal and the quest goes south. The only way to continue is to uninstall this mod, that fixes her behaviour right away.
* In some locations, dismissed followers don't seem to use stairs after reaching their home location. Looks like a navmesh bug (oh no, not another one!), could be a sandbox AI bug. No way for me to fix it :(
* There might be followers who ignore the new sandbox packages.
* When you use the fast-travel option, you will see two loading screens. Usually you can't fast-travel to interiors, so the first load is the actual fast-travelling, the second is moving the player inside the house.
* Followers guarding an area might not always react to incoming threats, unless they are attacked.


UFO users:

* If dismissed followers won't follow when hired again, and the rehire topic won't go away, load a previous savegame and dismiss all your followers before activating this mod.
* It may happen that your dismissed followers will walk towards their original home before my mod overrides the UFO home sandbox. They should turn around after a while and go to the home you gave them.

AFT users:

* Newer versions of AFT have a "hang out here" order, my mod overrides this order and followers will return to their assigned home instead of hanging out at the current position.
* After dismissing a hireling (NPCs at taverns who will follow for 500g), it may happen that they can't be rehired, only the home dialogue appears. Assigning a new home before dismissing them might fix it.

There may be more bugs with some followers, we could not test them all.


--Tested and confirmed working with these followers:

* All Housecarls
* All Hirelings
* Meeko
* Cicero
* Serana -- Attention, it is advised to finish all related Dawnguard quests before setting her new home.
* 99% of custom followers from Skyrim Nexus

It should work with all follower mods that are based on the vanilla follower system.

--Tested and confirmed NOT working with these followers:

* Vigilante
* Stray Dog


--Version History:
v1.2 - Guarding NPCs will now roam around more, added support for Dragonborn steambots, faster script, small dialogue changes
v1.1 - changed/fixed a few dialogue lines, added book with list of registered followers, added new options for up to 50 followers: guard, sleep, work
v0.92 - fixed bug in follower package 135
v0.91 - fixed bugs in follower slots 55 and 60
v0.9 - Now supports up to 250 different followers - update made by Rollander
v0.81 - Updated plugin for Skyrim 1.8, fixed issue with follower package when hiring 42 followers or more
v0.8 - Supports up to 50 followers, dialogue is voiced for most NPCs, fast-travel should now work (almost) correctly
v0.73 - Raised quest priority even more to make it work with Dawnguard followers
v0.72 - Raised quest priority to make it possibly work with Cicero, changed some dialogue words to avoid mis-clicking
v0.71 - Excluded temporary quest followers, removed protected flag
v0.7 - Increased home sandbox radius to 4096, supports 40 followers
v0.6 - Added feature to make followers forget their assigned home
v0.5 - Added support for Meeko (other dogs still don't work)
v0.4 - Initial release, supports 10 followers


Thanks to ebg2465 for the original idea and testing!
Thanks to Rollander for the 200 extra follower slots and testing!